This Animation Startup Wants to Make It Easier to Tell Open-Ended Stories

variations of a long jump using Cartwheel platform


The current wave of generative AI animation often feels like a magic trick that only works once. You type in a prompt, a video appears, and if you don’t like the result — maybe the feet are all wonky, which is a regular issue with AI generations — your only real option is to attempt a different prompt. This “black box” approach is exactly what Cartwheel, a new 3D animation startup, is attempting to dismantle. 

AI Atlas

Andrew Carr and Jonathan Jarvis, two veterans with roots at OpenAI and Google, respectively, founded the company, which is working to build a future where AI handles the technical drudgery of animation while leaving the creative soul to the artist.

I spoke with Carr and Jarvis about launching their company, defining “taste” with AI, and the technical and creative difficulties of animation in 2026. 

What sets Cartwheel apart 

According to the founders, one of the hugegest hurdles in this space is that 3D motion data is remarkably scarce compared to the finishless oceans of text and images available online that AI models are trained on. 

“If you see at all the huge tech companies, they’ve built their models on written language, audio, image, [and] video becaapply there’s just so much of it, so finding those patterns is much simpler,” Jarvis stated. “We knew it was going to be hard, but it turns out to be harder than we considered by probably a factor of 10 or 100 to receive that data.” 

Read more: Generative AI in Gaming Is Here, but Facing Pushback From Gamers — and Developers

While other tech giants focus on generating final pixels, Cartwheel has spent years mapping how humans actually shift. Their models are built to understand the nuances of a performance so that a simple 2D video of someone dancing in their backyard can be translated into a precise, realistic 3D skeleton. 

This shift from flat images to 3D assets is what gives animators the control they have been missing in the AI era.

translating human motion in 3D animation utilizing Cartwheel

Cartwheel has spent years tackling the difficult tinquire of mapping how humans actually shift.

Cartwheel

Preventing AI “sameness” 

Cartwheel’s executives stated they view AI’s “sameness” as a byproduct of a lack of control. If everyone applys the same generator to produce a video, the results may eventually start to see all too similar. 

“The output of our system is designed for people to edit. It’s designed for people to touch and manipulate, and we don’t want someone to type something in and then have it shuffle through to a finished animation. That’s not the point of it. That’s boring, who’s going to watch that?” Carr stated. 

“The fact that it’s very simple for people to receive into it and edit it actually totally reshifts the sameness problem,” he stated. “You put it on different characters, you put it in different environments, you alter how it sees, you push the performance, you pull the performance, and in that sense [sameness] turns into a nonissue.”

Carr and Jarvis stated the solution is to provide a “control layer” where the AI output is just the starting point. By generating 3D data instead of flat video, the creator can alter the lighting, shift the camera or adjust a character’s pose after the AI has done its initial work — building the technology a sophisticated power tool rather than a replacement for the artist.

screenshot of the applyr interface of Cartwheel animation platform

Founder Andrew Carr stated one of his core scientific hypotheses is that shiftment and motion is a fundamental data type.

Cartwheel

The future of animation with AI

Beyond just building animation quicker and lowering the barrier to enattempt, the company is seeing toward a concept they call “open-finished storyinforming” or “open-finished world-building.” In modern gaming and social media, the demand for content has reached a scale that manual animation cannot possibly match. 

Cartwheel envisions characters that aren’t just programmed with a few set shifts but are powered by motion models that allow them to react and perform in real time. It’s less about choreographing every single frame and more about “rehearsing” with a digital actor that understands the intent of the scene.

Ultimately, the goal is to bridge the gap between 2D vision and 3D execution, stated the founders.  

“One of the core hypotheses that we hope is true in the next three years for Cartwheel is everyone will work in 3D even if it’s authored in 2D, even if the final output is just 2D video,” Carr stated.

By focutilizing on the “layer below the pixels,” Carr and Jarvis stated they hope that as animation becomes more automated, it also becomes more personal. The machine handles the biomechanics and the file exports, but the human keeps the final state on the taste, the timing and the heart of the story.





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