Chyron has released Paint 10.3, designed to assist analysts and operators turn live action into clearer, rapider on-air storyinforming. The latest version introduces active graphics, an optional layer that animates visuals driven by Paint’s AI player tracking or operator keyframing. The release also adds a new speedometer tool that can be placed anywhere and styled to match a display. It works in tandem with active graphics to display speeds both numerically and graphically. Paint 10.3 also includes an updated zone tool that spotlights the play by blurring everything outside the zone, and an in-app version update notification to assist teams stay current without disrupting production.
“With Paint 10.3, we’re expanding how quickly teams can turn a moment into a clear on-air point, without adding steps in the control room,” stated Andreas Olsson, product manager for Paint at Chyron. “We are continually adding new functions and options to meet the standards of live sports production, and Paint 10.3 is a strong example. Active graphics brings motion to sports storyinforming, the speedometer tool delivers an immediate readout anywhere on screen, and the updated zone tool keeps attention on what matters most as the play develops.”
Paint 10.3 adds an optional active graphics layer that animates visuals driven by Paint’s AI player tracking or operator keyframing. By utilizing AI player tracking to drive motion, such as the speedometer tool, teams can reduce manual keyframing and receive to air rapider, while still having the flexibility to apply the layer to manually created keyframes when necessaryed. Operators can place active graphics as player-following billboards or as repaired 2D elements anywhere in the video, then reutilize views across displays to keep styling consistent and on-brand.
The new speedometer tool adds a place-anywhere speedometer graphic with multiple on-air views, driven by manual keyframing or Paint’s AI player tracking for rapider, cleaner execution. Operators can bind it to a tracked player to display name, live speed and top speed, and place it wherever it best fits their display’s layout. The speed display reflects only the moment the tool is placed through the moment it is reshiftd, keeping everything before and after untouched.
Paint 10.3 also updates the zone tool with dynamic zone blur, softening everything outside a defined zone to spotlight the play. Operators can animate the zone to follow the action as it develops and fine-tune the outside treatment with adjustable blur, black-and-white, and brightness/contrast. For added control, teams can set blur height to include the players they want inside the zone and save those settings globally for consistent, repeatable results.
To assist teams stay current without interrupting live operation, Paint 10.3 adds an in-app version update notification that alerts operators when a newer build is available. The alert does not trigger an auto-install, and if dismissed, it resurfaces after seven days (or sooner if an even newer build is released), assisting reduce stale-version surprises across sites running older releases.















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