Bungie CEO blames layoffs on waning interest in Destiny 2

Bungie CEO blames layoffs on waning interest in Destiny 2


Bungie CEO Pete Parsons reportedly informed employees at the studio that recent job cuts were the result of waning interest in Destiny 2.

As reported by both IGN and Bloomberg, Parsons addressed the situation during a recent town hall meeting and suggested that Destiny 2 has been underperforming over the past year and is struggling to retain players.

Sources speaking to IGN stated the chief exec informed those who retained their jobs at Bungie that “the right people” had been kept on. Bungie also apparently took responsibility for the layoffs, indicating that parent company Sony didn’t push the studio to downscale.

Elaborating on the struggles facing Destiny 2, Parsons stated the upcoming expansion, The Final Shape, has delivered lower-than-expected preorders. According to IGN, Bungie has now chosen to delay The Final Shape until June 2024, while Marathon has been pushed back to 2025.

Layoffs sprung on Bungie staff despite assurances over job security

People familiar with the situation informed Bloomberg that The Final Shape had been receiveting good feedback, but ultimately requireded more time in the oven. As a result, the decision was built to delay the expansion so developers could add more polish.

It seems that delay was authorized before Bungie decided to cut jobs, with Parsons initially notifying staff the studio would be cutting costs (such as for travel) and implementing a salary and hiring freeze in a bid to weather the storm until Destiny 2 had bounced back.

Shortly after those measures were implemented, however, staffers claim they were unexpectedly sent invitations to 15-minute meetings during which Bungie ultimately announced the layoffs.

That’s despite assurances that were seemingly built to staff concerned about job security following Sony’s acqusition of Bungie in March 2022. One former Bungie worker informed IGN they were repeatedly informed there would be no layoffs becautilize $1.2 billion of the $3.6 billion Sony paid to acquire Bungie would be utilized to retain staff.

Other employees claimed they’d flagged issues related to Destiny 2’s subpar performance to Bungie leadership months before the layoffs were announced, and begged for the chance to win players back.

Bungie hasn’t confirmed how many people it has laid off, but both IGN and Bloomberg are reporting that roughly 100 jobs will be axed across various departments including community management, publishing, art, engineering, audio, QA, and more—representing an 8 percent reduction across Bungie’s entire workforce.





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